Locker Room

09/2020

-

11/2020

https://joinlockerroom.com

Updated the design system to ensure seamless scaling across diverse mobile devices.

Role

In 2022, I was a Product designer at Locker Room. I focused on crafting an intuitive onboarding process prioritizing community building and group creation. I worked with Howard Akumiah (developer) and Travis Kane (designer) to implement the Discovery and Onboarding sections.

Problems

1. Real-Time Interaction is Hard to Structure

Live audio creates high engagement, but low structure.

Users needed a clear entry point through the mobile app, an easy way to participate in groups, and lightweight moderation to keep the groups in check.

2. Creator vs Listener Balance

The platform needed to support:

Hosts (creators), Participants (speakers), and the Audience (listeners) without overwhelming the experience.

Solutions

During the redesign, I focused on

  • Improving what it's like to discover a room
  • Clarifying hierarchy of participation
  • Surfacing “What’s happening” in a room once you get in