Locker Room

09/2020

-

11/2020

https://joinlockerroom.com

Role

In 2022, I was a Product designer at Locker Room. I focused on crafting an intuitive onboarding process prioritizing community building and group creation. I worked with Howard Akumiah (developer) and Travis Kane (designer) to implement the Discovery and Onboarding sections.

Seamless scaling across diverse mobile devices was a priority while working with Locker Room.

Problems

1. Real-Time Interaction is Hard to Structure

Live audio creates high engagement, but low structure.

Users needed a clear entry point through the mobile app, an easy way to participate in groups, and lightweight moderation to keep the groups in check.‍

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2. Creator vs Listener Balance

The platform needed to support:
Hosts (creators), Participants (speakers), and the Audience (listeners) without overwhelming the experience.

Solutions

During the redesign, I focused on

  • Improving what it's like to discover a room
  • Clarifying hierarchy of participation
  • Surfacing “What’s happening” in a room once you get in

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